Archiv für September 2011

Little Bets

30. September 2011 - 16:49 Uhr


What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, and the story developers at Pixar films all have in common? Bestselling author Peter Sims found that all of them have achieved remarkable results using a surprisingly similar approach: methodically taking small, experimental steps. Rather than believing they have to start with a big idea or plan a whole project out in advance, trying to foresee the final outcome, they make a methodical series of little bets about what might be a good direction, learning critical information from lots of little failures and from small but significant wins that allow them to find unexpected avenues and arrive at extraordinary outcomes.

Based on deep and extensive research, Sims discovered that productive, creative thinkers and doers—from Ludwig van Beethoven to Thomas Edison and Amazon’s Jeff Bezos—practice a set of simple but often counterintuitive experimental methods—such as failing quickly to learn fast, trying imperfect ideas, and engaging in highly immersed observation—that free their minds, opening them up to making unexpected connections and perceiving invaluable insights. These methods also unshackle them from the constraints of conventional planning, analytical thinking, and linear problem solving that our educational system overemphasizes at the expense of creativity…

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Moshe Safdie

30. September 2011 - 11:48 Uhr

Stunning architectural work ‚condominium at bishan central‘ by Moshe Safdie.


moshe safdie: condominium at bishan central from designboom on Vimeo.



Kommentare deaktiviert für Moshe Safdie | Allgemeines, Architecture

A question of perspective

28. September 2011 - 13:23 Uhr

Markus Raetz, a swiss painter, sculptor and photographer is trickin‘ our eyes.
Watch his fascinating and almost hypnotic work.

///// Kinetic Sculpture – Dancing


[youtube 4dO8iyPLCu4]

///// Small? Big?

[youtube WP0HiUdXUhM]

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Casa de Karton

28. September 2011 - 11:49 Uhr

Luise Valdes, a chilean artist, created a ‚cardboard house‘, a life-size recreation of her real apartment using pizza boxes, cardboards, paper and paint.
…………………………………………………………………………………………………………..                                                  lv8




luise valdes: cardboard house (designboom)

incredible paper world objects by luise valdez (thedesigninspiration)

luise valdez (flickr)

Kommentare deaktiviert für Casa de Karton | Color & Material

The power of the sun

28. September 2011 - 11:33 Uhr

Imagine being in the desert – what could you use to create objects?!
Right – sun & sand… Markus Kayser developed a 3D printer that is powered by the sun.

The result is just impressive.


Markus Kayser – Solar Sinter Project from Markus Kayser on Vimeo.

Source: Markus Kayser

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Materialien der Zukunft >> Future Materials

26. September 2011 - 12:21 Uhr

The first fully stretchable OLED

Engineers at the University of California, Los Angeles went a step towards video displays or phones that could swell or shrink. Previously, devices in the field of developing electronic sheets were only able to bend without stretching, or stretchable pieces with connected smaller, rigid LEDs. The biggest difficulties in creating stretchable electronics were to develop an electrode that maintains its conductivity when deformed. To achieve this property it is possible to use carbon nanotubes which are conductive and stretchable. However, coating the carbon nanotubes onto a plastic backing did not prove successful and researchers stopped trying.

The UCLA researchers devised a novel way of layering a carbon nanotube and polymer electrode onto a stretchable, light-emitting plastic. After coating the carbon nanotubes onto a glass backing, the team added a liquid polymer that becomes solid when exposed to ultraviolet light. Detaching the polymer-carbon-nanotube mix from the glass backing it becomes a smooth, stretchable and transparent electrode. Finally, the device can be stretched up to 45 percent of its original size while emitting a colored light.

This device uses a very simple approach and can be easily scaled up for real production, says Zhibin Yu, a researcher at University of California, Berkeley.
for further information



Self-healing polymer fixes scratches with UV light

Researchers from Switzerland and the US have developed a material that can heal itself with the help of ultraviolet light. The metallo-supramolecular polymer is a solid material that becomes supple liquid and fills scratches if it is exposed to ultraviolet light for less than a minute.

The essential condition for this property is known as supramolecular assembly and means that the composed small molecules, which are assembled into longer, polymer-like chains, make it different from conventional polymers. Compared with those who consist of long molecules, the small molecules are agglutinated by using metal ions, to create the self-healing metallo-supramolecular polymer. Test showed that these small units rearrange themselves after scratching without leaving traces on skin, unlike the human body.

Finally, polymers with the ability to repair themselves could extend their lifetime and be used in many applications. 

for further information

watch on Youtube


Kommentieren » | Allgemeines, Color & Material

Our Multi-Device Life

22. September 2011 - 15:57 Uhr


How many devices did you interact with today?

We interact with many devices per day. Designing the experience of these interactions is getting more challenging every day. Christophe Stoll has summarised a few scenarios that designers of digital products need to consider. His summary is just the tip of the ice berg.

by Christophe Stoll

One step back: Our lives are changing. This is nothing new. It has been like this since the beginning of evolution. It’s kind of the whole point of evolution. Just today lives are changing faster and faster. The speed increases decade by decade.

Take yourself as an example. How many electronic or digital devices have you interacted with today? How many more than in 2008?

The design challenges rise proportionally to the rising numbers in the answers to this question. The more devices pop up on our planet and in our lives, the more we need to establish consistent mental models and interaction patterns – across devices. Today we interact with our personal PC differently than with our mobile phone – or with the ticket machine at the train station. If the number of devices we interact with rise, the number of interaction principles we need to learn and be able to apply rise. For some people remembering today’s number of interaction patterns is already too much.

Tomorrow there will be more people for whom that is too much. This is not acceptable. We need to create an inclusive digital world.

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Harmonische Systeme sind dumme Systeme…

19. September 2011 - 18:14 Uhr

…und weitere interessante Statements zum Thema Kreativität von Prof. Peter Kruse,  Honorarprofessor für Allgemeine und Organisationspsychologie an der Universität Bremen.

[youtube oyo_oGUEH-I]

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Days with my father

12. September 2011 - 13:55 Uhr

Days with my father

An amazing and touching picture diary which resurfaced in the net a couple of days ago. How fitting in a way as it is about the father of the photographer who has no short term memory, no things ever „resurface“ to him. Watching this diary you become an intimate spectator with pictures that are honest, personal and even funny sometimes without ever missing dignity.

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Cowon makes Apple looking old-fashioned

12. September 2011 - 10:16 Uhr

Cowon a Korean company launched its new mp3 player iAUDIO 10.


Cowon designed the user interface as all their other products in a so called „flat vector style“ which allready is used in Windows Phone7. The focus is on colors, typography and of course transitions and animations. The meanwhile more than four years old apple iPhone GUI with its glossy classic icons and backgrounds feels in comparison really dated. Let’s see if iPhone 5 can gain on current design trends.

[youtube w7qql8u1S-s]

1 Kommentar » | Allgemeines, Interface Design

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