Kategorie: Art

‚Stainless‘ by Adam Magyar

5. November 2015 - 12:03 Uhr

Super slow-motion footage of people waiting for the subway, shot out of the subway as rolling in the station. Very dense, almost creepy videos as the human statues standing there in Tokyo, Berlin and New York with completely expressionless faces which fits to the depressive soundtrack. The video series are titeled „stainless“ and made by Adam Magyar.


„An endless row of living sculptures brought together by the same subway line, the same direction, the same intention of taking the train to get caught and carried away by the urban flow. All their motions slowed down, they are graceful and stainless, holding their breath waiting for their train to pull into the station.“ (Adam Magyar)


New York

He also shoots some very nice high resolution photos, and not only subways, check his website.

Article on petapixel

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11. August 2015 - 12:05 Uhr

Immersion in a VR documentary, opening doors for a new generation of filmmaking, design, art and creativity.


I stumbled upon this project not long ago and I think it’s a very interesting and admirable project that I want to share with everybody.

CLOUDS is a virtual documentary where you have the possibility to navigate yourself through a matrix of questions such as “What does music look like?” or “When is an artwork done?”.


It has its own cartography and a very clear interface design. There is also an inventory of 2D and 3D interstitial animations sometimes running through the interview subjects of different shapes – many of them were coded by the interview participants themselves. It shows many perspectives and voices, in which you definitely can get lost.



I think it’s best to make up your own mind about it and have a look, enjoy and as I said – immersion.


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3. Juni 2015 - 16:25 Uhr

„as·phyx·i·a“ is an experimental film showing new ways to combine technologies – with really stunning results!

Created by Maria Takeuchi with Frederico Phillips and performed by Shiho Tanaka: About the project & gallery

„Motion data was captured using inexpensive sensors and that data paved the way through an extensive number of steps. Once all the scanned point cloud data was combined, that was then used as the base for the creative development on the piece. A series of iterative studies on styles followed and several techniques and dynamic simulations were then applied using a number 3D tools for various results.“

Reminds me heavily on this one from Universal Everything:

Kommentieren » | Art, Interface Design

Twisted Memories in Virtual Reality

16. März 2015 - 17:53 Uhr

Recently, I had a weird moment in VR which I am excited to share with you.

After playing around with Oculus Rift DK2 and screening different VR-Apps, a Quake 1 porting directly caught my attention. Quake 1, the ego-shooter from 1996, developed by id Software. As one of the first 3D games with polygon based models it was one of the big milestones in 3D game experience development in the middle of the 90s. I am sure the 30+ of you definitely know it.


Source 1: http://www.theriftarcade.com/quake-1-updated-with-dk2-support/
Source 2: http://www.theriftarcade.com/quake-1-review-for-oculus-rift/
Source 3: https://github.com/jeremiah-sypult/Quakespasm-Rift/releases

I remembered the hours I spent in front of my old CRT 17″ inch monitor that was flickering with 75Hz into my eyes. At that time it was just amazing. So I was really looking forward to experience Quake with the Oculus Rift. The first steps in virtual space immediately created a gameplay that was even more visceral than 20 years ago.

But there was also something else I observed. Suddenly I had this short, but very intense moment where past and future somehow fused into the present. Sounds strange and indeed it is. But in retrospective you often are kind of the observer, watching yourself sometimes from a 3rd person perspective. So in this weird moment I saw myself in the past sitting in front of my PC, viewing through this window frame like monitor, playing Quake and now I was just in the same game – in real immersive 3D. It was a totally new experience close to a Déjà-vu, but different. Somehow I was twisting around my own memories.


So why am I writing this?

Because this simple example showed me once again how much more intense and immersive the experience with VR is compared to the established technologies that let us consume digital content today. VR, accompanied by an increased field of view, 3D, head tracking and motion tracking creates something that nowadays is often called Sense of Presence. And I totally agree. Or as Chelsea Stark writes on Mashable „As VR simulations become more immersive than ever, these emotional moments will feel more and more like the human perception of memories“ (–> article on Mashable)

The invention of the Internet sent society into something that German magazines love to call „Gleichzeitigkeit“. VR-technologies now even have the power to somehow bridge past and present by providing the possibility of recalling memories virtually.

But not only virtual reality, of course also the augmentation of reality with digital visuals, abbreviated as AR, will be one of the key technologies of the future. Within the next 5 to 10 years VR and AR together might push the next dimension, the dimension of space, to another level of perception. Imagine you will be able to be present physically everywhere and anytime in an unlimited nonphysical world.

How would that change your everyday life?


Blast from the past

I have to admit that VR fascinates me since cyberspace and cyberpunk culture got big back in the 80s – Bladerunner, Lawnmower Man, Neuromancer, Strange Days, Total Recall and Tron – just to mention a few classics of sci-fi movies and literature. (–> see also our related blog post from 2010)

Today, the technology is mature and cheap enough to start the next big thing. All big companies are in, developing their unique systems and we are curious to see the differences, constraints, possibilities, pros and cons of Sony Project Morpheus, HTC Vive VR, Samsung Gear VR, Oculus Rift, Magic Leap, Google Glass and Microsoft HoloLens and many more. Also established as well as new social, video and gaming networks are preparing themselves, like e.g. facebook that acquired Oculus one year ago, or vyuu from Belgium aiming to be the „Youtube“ in VR or SteamVR by Valve.

As designers we are asked to embrace these new chances for new meaningful fields of applications, avoiding a dystopia as sketched in 80s and 90s science fiction.

Imagine for example realistic virtual training scenarios for doctors or firefighters. Imagine new ways to experience scientific experiments or teaching materials at school. Imagine an immersive design process with virtual prototyping. Imagine sharing emotions and memories with your family and friends …

The opportunities in the virtual world are almost unlimited. And we are excited to get our hands on.


To sum it up

I am convinced that these new realities will not only entertain us, but will have a huge impact on how we think, learn, educate, work, communicate, get inspired, relax, travel, reflect on ourselves and others in the future.

Let’s shape the future of VR and AR together! Get in touch with us. We would love to hear your thoughts.


For all you skeptics out there that now grumble „I got sick in VR…“ I just want to take up the following phrase I just read from AMD’s Liquid-VR-SDK: „…if your CPU and GPU can’t keep up you throw up…“ ^^

„Twisted memories in VR“ is definitely a story we might research further. So stay tuned for new experiments.


Further inspiration



Related recommendations


Kommentieren » | Art, DA KNOWS, Interface Design

Projection Mapping vs. Dancing

20. Januar 2015 - 19:05 Uhr

Projection mapping part 2: „Pixel“ dance show by french artists Adrian M & Claire B featuring 11 dancers interacting with … PIXELS!

Pixel is a dance show for 11 dancers in a virtual and living visual environement. A work on illusion combining energy and poetry, fiction and technical achievement, hip hop and circus. A show at the crossroads of arts and at the crossroads of Adrien M / Claire B’s and Mourad Merzouki’s universes.

Artistic Direction and Choreography: Mourad Merzouki
Composed by Mourad Merzouki & Adrien M / Claire B
Digital Design: Adrien Mondot & Claire Bardainne
Music: Armand Amar

Kommentieren » | Allgemeines, Art, Interface Design

Projections in the Forest

20. Januar 2015 - 12:52 Uhr

Simply beautiful, projection mapping on trees and animals! One highlight are the projected leafs at 1:37!!

The projection mapping „bioluminescent forest“ is made by artists Friedrich van Schoor and Tarek Mawad. The artists spent six weeks in the forest fascinated by the silence and natural occurrences in nature, especially the phenomenon „bioluminescence“. They personified the forest to accentuate the natural beauty by creating luring luminescent plants and glowing magical mushrooms that speaks volumes to any visitor that enters the minds of the artists through viewing „bioluminescent forest“.

www.bioluminescent-forest.com, www.vanscore.com, www.tarekmawad.com
www.vanscore.com, www.tarekmawad.com, www.ufohawaii.com, www.treumedia.de

Behind the scenes footage with beautiful music by Achim Treu, Composer and Sounddesigner!

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Furniture design by Bae Se Hwa

10. April 2014 - 09:08 Uhr

South Korean based Bae Se-Hwa made this wonderful „flowing“ piece of furniture


„In the back the mountain – in the front the water“




See also article on designboom

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Impressive Paperwork by Li Hongbo

5. März 2014 - 18:35 Uhr

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Andres Amador – An Earthscape Artist

30. Januar 2014 - 19:22 Uhr

Andres Amador draws pictures in the sand, until the water washes the lines away. A beautiful piece of art, fading, pensive and inspiring.

See the video


Kelp IV- Andres

Kelp IV



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The Beauty of Mathematics

4. Dezember 2013 - 14:44 Uhr

Could also be called „The Beauty of Video“ :) A very nice visualization of math behind everyday things like coffee, trees and snowflakes through a triptych format. We see the object in the right frame, a mathematical model in the center and equations on the left.


“Mathematics, rightly viewed, possesses not only truth, but supreme beauty – a beauty cold and austere, without the gorgeous trappings of painting or music.” Bertrand Russell

Please watch the (short) video in full screen!


Article on laughing squid, Video from Paris agency parachutes.

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